Gaia The Fierce Knight Deck Breakdown

Main Deck

Electric Lizard
Electric Lizard
Electric Lizard
EARTH 3
Electric Lizard
  • ATK:

  • 850

  • DEF:

  • 800


A non Zombie-Type monster attacking "Electric Lizard" cannot attack on its following turn.

Muka Muka
Muka Muka
Muka Muka
EARTH 2
Muka Muka
  • ATK:

  • 600

  • DEF:

  • 300


This card gains 300 ATK and DEF for each card in your hand.

Shadow Ghoul
Shadow Ghoul
Shadow Ghoul
DARK 5
Shadow Ghoul
  • ATK:

  • 1600

  • DEF:

  • 1300


This card gains 100 ATK for each monster in your Graveyard.

Steel Scorpion
Steel Scorpion
Steel Scorpion
EARTH 1
Steel Scorpion
  • ATK:

  • 250

  • DEF:

  • 300


A non Machine-Type Monster attacking "Steel Scorpion" will be destroyed at the End Phase of your opponent's 2nd turn after the attack.

The Unhappy Maiden
The Unhappy Maiden
The Unhappy Maiden
LIGHT 1
The Unhappy Maiden
  • ATK:

  • 0

  • DEF:

  • 100


When this card is sent to the Graveyard as a result of battle, the Battle Phase for that turn ends immediately.

Armed Ninja
Armed Ninja
Armed Ninja
EARTH 1
Armed Ninja
  • ATK:

  • 300

  • DEF:

  • 300


FLIP: Target 1 Spell Card on the field; destroy that target. (If the target is Set, reveal it, and destroy it if it is a Spell Card. Otherwise, return it to its original position.)

Big Eye
Big Eye
Big Eye
DARK 4
Big Eye
  • ATK:

  • 1200

  • DEF:

  • 1000


FLIP: Look at up to 5 cards from the top of your Deck, then place them on the top of the Deck in any order.

Castle of Dark Illusions
Castle of Dark Illusions
Castle of Dark Illusions
DARK 4
Castle of Dark Illusions
  • ATK:

  • 920

  • DEF:

  • 1930


FLIP: All Zombie-Type monsters gain 200 ATK and DEF. During each of your next 4 Standby Phases, each of those Zombie-Type monsters gains 200 more ATK and DEF. These effects last as long as this card is face-up on the field.

Hane-Hane
Hane-Hane
Hane-Hane
EARTH 2
Hane-Hane
  • ATK:

  • 450

  • DEF:

  • 500


FLIP: Select 1 monster on the field and return it to its owner's hand.

Magician of Faith
Magician of Faith
Magician of Faith
LIGHT 1
Magician of Faith
  • ATK:

  • 300

  • DEF:

  • 400


FLIP: Target 1 Spell in your GY; add that target to your hand.

Princess of Tsurugi
Princess of Tsurugi
Princess of Tsurugi
WIND 3
Princess of Tsurugi
  • ATK:

  • 900

  • DEF:

  • 700


FLIP: Inflict 500 damage to your opponent for each Spell and Trap Card on your opponent's side of the field.

Reaper of the Cards
Reaper of the Cards
Reaper of the Cards
DARK 5
Reaper of the Cards
  • ATK:

  • 1380

  • DEF:

  • 1930


FLIP: Select 1 Trap Card on the field and destroy it. If the selected card is Set, pick up and see the card. If it is a Trap Card, it is destroyed. If it is a Spell Card, return it to its original position.

7 Colored Fish
7 Colored Fish
7 Colored Fish
WATER 4
7 Colored Fish
  • ATK:

  • 1800

  • DEF:

  • 800


A rare rainbow fish that has never been caught by mortal man.

Aqua Madoor
Aqua Madoor
Aqua Madoor
WATER 4
Aqua Madoor
  • ATK:

  • 1200

  • DEF:

  • 2000


A wizard of the waters that conjures a liquid wall to crush any enemies that oppose him.

Blue-Winged Crown
Blue-Winged Crown
Blue-Winged Crown
WIND 4
Blue-Winged Crown
  • ATK:

  • 1600

  • DEF:

  • 1200


With hair shaped like a crown and a body encased in bluish white flames, this bird is a formidable sight.

Gaia The Fierce Knight
Gaia The Fierce Knight
Gaia The Fierce Knight
EARTH 7
Gaia The Fierce Knight
  • ATK:

  • 2300

  • DEF:

  • 2100


A knight whose horse travels faster than the wind. His battle-charge is a force to be reckoned with.

Giant Soldier of Stone
Giant Soldier of Stone
Giant Soldier of Stone
EARTH 3
Giant Soldier of Stone
  • ATK:

  • 1300

  • DEF:

  • 2000


A giant warrior made of stone. A punch from this creature has earth-shaking results.

Skull Red Bird
Skull Red Bird
Skull Red Bird
WIND 4
Skull Red Bird
  • ATK:

  • 1550

  • DEF:

  • 1200


This monster swoops down and attacks with a rain of knives stored in its wings.

Block Attack
Block Attack
Block Attack
Spell Normal
Block Attack

    Target 1 face-up Attack Position monster your opponent controls; change that target to face-up Defense Position.

    Dark Hole
    Dark Hole
    Dark Hole
    Spell Normal
    Dark Hole

      Destroy all monsters on the field.

      Fissure
      Fissure
      Fissure
      Spell Normal
      Fissure

        Destroy the 1 face-up monster your opponent controls that has the lowest ATK (your choice, if tied).

        Monster Reborn
        Monster Reborn
        Monster Reborn
        Spell Normal
        Monster Reborn

          Target 1 monster in either GY; Special Summon it.



          Tag(s):

          Raigeki
          Raigeki
          Raigeki
          Spell Normal
          Raigeki

            Destroy all monsters your opponent controls.



            Tag(s):

            Share the Pain
            Share the Pain
            Share the Pain
            Spell Normal
            Share the Pain

              Tribute 1 monster; make your opponent Tribute 1 monster (for no effect).

              Shield & Sword
              Shield & Sword
              Shield & Sword
              Spell Normal
              Shield & Sword

                Switch the original ATK and DEF of all face-up monsters currently on the field, until the end of this turn.

                Stim-Pack
                Stim-Pack
                Stim-Pack
                Spell Equip
                Stim-Pack

                  The equipped monster gains 700 ATK. During each of your Standby Phases, the equipped monster loses 200 ATK.

                  Swords of Revealing Light
                  Swords of Revealing Light
                  Swords of Revealing Light
                  Spell Normal
                  Swords of Revealing Light

                    After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack.

                    Tremendous Fire
                    Tremendous Fire
                    Tremendous Fire
                    Spell Normal
                    Tremendous Fire

                      Inflict 1000 points of damage to your opponent's Life Points and 500 points of damage to your Life Points.

                      Solemn Judgment
                      Solemn Judgment
                      Solemn Judgment
                      Trap Counter
                      Solemn Judgment

                        When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.



                        Tag(s):

                        Main: 46 Extra: 13

                        1 cardBuster Blader 1 cardBuster Blader
                        Buster Blader
                        EARTH 7
                        Buster Blader
                        • ATK:

                        • 2600

                        • DEF:

                        • 2300


                        Gains 500 ATK for each Dragon monster your opponent controls or is in their GY.


                        1 cardCeltic Guard of Noble Arms 1 cardCeltic Guard of Noble Arms
                        Celtic Guard of Noble Arms
                        EARTH 4
                        Celtic Guard of Noble Arms
                        • ATK:

                        • 2100

                        • DEF:

                        • 700


                        Cannot attack while you have any cards in your hand. Once per turn: You can Special Summon 1 "Celtic Guard" monster from your hand. When this attacking card inflicts battle damage to your opponent: You can draw cards equal to the number of "Celtic Guard" monsters you control.


                        1 cardDark Magician Girl 1 cardDark Magician Girl
                        Dark Magician Girl
                        DARK 6
                        Dark Magician Girl
                        • ATK:

                        • 2000

                        • DEF:

                        • 1700


                        Gains 300 ATK for every "Dark Magician" or "Magician of Black Chaos" in the GY.


                        1 cardKeeper of Dragon Magic 1 cardKeeper of Dragon Magic
                        Keeper of Dragon Magic
                        DARK 4
                        Keeper of Dragon Magic
                        • ATK:

                        • 1800

                        • DEF:

                        • 1300


                        If this card is Normal or Special Summoned: You can discard 1 card; add 1 "Polymerization" Normal Spell or "Fusion" Normal Spell from your Deck to your hand. You can reveal 1 Fusion Monster in your Extra Deck; Special Summon 1 of the Fusion Materials whose name is specifically listed on that monster from your GY, in face-down Defense Position. You can only use each effect of "Keeper of Dragon Magic" once per turn. You cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate either of this card's effects.


                        1 cardKing's Knight 1 cardKing's Knight
                        King's Knight
                        LIGHT 4
                        King's Knight
                        • ATK:

                        • 1600

                        • DEF:

                        • 1400


                        When this card is Normal Summoned while you control "Queen's Knight": You can Special Summon 1 "Jack's Knight" from your Deck.


                        1 cardKuriboh 1 cardKuriboh
                        Kuriboh
                        DARK 1
                        Kuriboh
                        • ATK:

                        • 300

                        • DEF:

                        • 200


                        During damage calculation, if your opponent's monster attacks (Quick Effect): You can discard this card; you take no battle damage from that battle.


                        1 cardMagician's Robe 1 cardMagician's Robe
                        Magician's Robe
                        DARK 2
                        Magician's Robe
                        • ATK:

                        • 700

                        • DEF:

                        • 2000


                        During your opponent's turn (Quick Effect): You can discard 1 Spell/Trap; Special Summon 1 "Dark Magician" from your Deck. During your opponent's turn, if you activate a Spell/Trap Card or effect while this card is in your GY (except during the Damage Step): You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Magician's Robe" once per turn.


                        1 cardMagician's Valkyria 1 cardMagician's Valkyria
                        Magician's Valkyria
                        LIGHT 4
                        Magician's Valkyria
                        • ATK:

                        • 1600

                        • DEF:

                        • 1800


                        Monsters your opponent controls cannot target face-up Spellcaster-Type monsters for attacks, except this one.


                        1 cardMagicians' Souls 1 cardMagicians' Souls
                        Magicians' Souls
                        DARK 1
                        Magicians' Souls
                        • ATK:

                        • 0

                        • DEF:

                        • 0


                        You can send up to 2 Spells/Traps from your hand and/or field to the GY; draw that many cards. If this card is in your hand: You can send 1 Level 6 or higher Spellcaster monster from your Deck to the GY, then activate 1 of these effects; ● Special Summon this card. ● Send this card to the GY, then, you can Special Summon 1 "Dark Magician" or 1 "Dark Magician Girl" from your GY. You can only use each effect of "Magicians' Souls" once per turn.


                        1 cardPalladium Oracle Mana 1 cardPalladium Oracle Mana
                        Palladium Oracle Mana
                        LIGHT 6
                        Palladium Oracle Mana
                        • ATK:

                        • 2000

                        • DEF:

                        • 1700


                        When your opponent activates a card or effect that targets 1 Spellcaster monster you control (and no other cards), while this card is in your hand or GY (Quick Effect): You can Special Summon this card. You can only use this effect of "Palladium Oracle Mana" once per turn. Level 7 or higher Spellcaster monsters you control cannot be destroyed by card effects. If this card is destroyed by battle or card effect: You can Special Summon 1 "Dark Magician Girl" from your hand, Deck, or GY.


                        1 cardSkilled White Magician 1 cardSkilled White Magician
                        Skilled White Magician
                        LIGHT 4
                        Skilled White Magician
                        • ATK:

                        • 1700

                        • DEF:

                        • 1900


                        Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves (max. 3). You can Tribute this card with 3 Spell Counters on it; Special Summon 1 "Buster Blader" from your hand, Deck, or Graveyard.


                        1 cardSwift Gaia the Fierce Knight 1 cardSwift Gaia the Fierce Knight
                        Swift Gaia the Fierce Knight
                        DARK 7
                        Swift Gaia the Fierce Knight
                        • ATK:

                        • 2300

                        • DEF:

                        • 2100


                        If this is the only card in your hand, you can Normal Summon it without Tributing.


                        1 cardCeltic Guardian 1 cardCeltic Guardian
                        Celtic Guardian
                        EARTH 4
                        Celtic Guardian
                        • ATK:

                        • 1400

                        • DEF:

                        • 1200


                        An elf who learned to wield a sword, he baffles enemies with lightning-swift attacks.


                        1 cardCurse of Dragon 1 cardCurse of Dragon
                        Curse of Dragon
                        DARK 5
                        Curse of Dragon
                        • ATK:

                        • 2000

                        • DEF:

                        • 1500


                        A wicked dragon that taps into dark forces to execute a powerful attack.


                        1 cardDark Magician 1 cardDark Magician
                        Dark Magician
                        DARK 7
                        Dark Magician
                        • ATK:

                        • 2500

                        • DEF:

                        • 2100


                        ''The ultimate wizard in terms of attack and defense.''


                        1 cardGaia The Fierce Knight 1 cardGaia The Fierce Knight
                        Gaia The Fierce Knight
                        EARTH 7
                        Gaia The Fierce Knight
                        • ATK:

                        • 2300

                        • DEF:

                        • 2100


                        A knight whose horse travels faster than the wind. His battle-charge is a force to be reckoned with.


                        1 cardJack's Knight 1 cardJack's Knight
                        Jack's Knight
                        LIGHT 5
                        Jack's Knight
                        • ATK:

                        • 1900

                        • DEF:

                        • 1000


                        A strong master swordsman. His loyalty is to justice, his duty to protect the weak.


                        1 cardQueen's Knight 1 cardQueen's Knight
                        Queen's Knight
                        LIGHT 4
                        Queen's Knight
                        • ATK:

                        • 1500

                        • DEF:

                        • 1600


                        This knight catches her opponents off guard, dominating them with swift yet graceful attacks.


                        1 cardIllusion of Chaos 1 cardIllusion of Chaos
                        Illusion of Chaos
                        DARK 7
                        Illusion of Chaos
                        • ATK:

                        • 2100

                        • DEF:

                        • 2500


                        You can Ritual Summon this card with "Chaos Form". You can reveal this card in your hand; add 1 "Dark Magician", or 1 non-Ritual Monster that mentions it, from your Deck to your hand, then place 1 card from your hand on top of the Deck. When your opponent activates a monster effect (Quick Effect): You can return this card to the hand, and if you do, Special Summon 1 "Dark Magician" from your GY, and if you do that, negate that activated effect. You can only use each effect of "Illusion of Chaos" once per turn.


                        1 cardMagician of Black Chaos 1 cardMagician of Black Chaos
                        Magician of Black Chaos
                        DARK 8
                        Magician of Black Chaos
                        • ATK:

                        • 2800

                        • DEF:

                        • 2600


                        You can Ritual Summon this card with "Black Magic Ritual".


                        1 cardRe-Cover 1 cardRe-Cover
                        Re-Cover
                        EARTH 1
                        Re-Cover
                        • ATK:

                        • 700

                        • DEF:

                        • 300


                        If this card is in the Graveyard and your opponent has 5 or more cards in their Extra Deck than you do: You can pay 2000 LP; Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Re-Cover" once per turn.


                        1 cardAncient Rules 1 cardAncient Rules
                        Ancient Rules
                        Spell Normal
                        Ancient Rules

                          Special Summon 1 Level 5 or higher Normal Monster from your hand.


                          1 cardBook of Moon 1 cardBook of Moon
                          Book of Moon
                          Spell Quick
                          Book of Moon

                            Target 1 face-up monster on the field; change that target to face-down Defense Position.


                            1 cardDark Burning Attack 1 cardDark Burning Attack
                            Dark Burning Attack
                            Spell Normal
                            Dark Burning Attack

                              If you control a "Dark Magician Girl" monster: Destroy all face-up monsters your opponent controls.


                              1 cardDark Magic Attack 1 cardDark Magic Attack
                              Dark Magic Attack
                              Spell Normal
                              Dark Magic Attack

                                If you control "Dark Magician": Destroy all Spells and Traps your opponent controls.


                                1 cardDark Magical Circle 1 cardDark Magical Circle
                                Dark Magical Circle
                                Spell Continuous
                                Dark Magical Circle

                                  When this card is activated: Look at the top 3 cards of your Deck, then you can reveal 1 "Dark Magician" or 1 Spell/Trap that specifically lists the card "Dark Magician" in its text, among them, and add it to your hand, also place the remaining cards on top of your Deck in any order. If "Dark Magician" is Normal or Special Summoned to your field (except during the Damage Step): You can target 1 card your opponent controls; banish it. You can only use each effect of "Dark Magical Circle" once per turn.


                                  1 cardDiffusion Wave-Motion 1 cardDiffusion Wave-Motion
                                  Diffusion Wave-Motion
                                  Spell Normal
                                  Diffusion Wave-Motion

                                    (This card is not treated as a "Fusion" card.) If your opponent controls a monster: Pay 1000 LP, then target 1 Level 7 or higher Spellcaster monster you control; this turn, it must attack all monsters your opponent controls once each, also other monsters you control cannot attack. The effects of monsters destroyed by these attacks cannot activate and are negated.


                                    1 cardEmblem of Dragon Destroyer 1 cardEmblem of Dragon Destroyer
                                    Emblem of Dragon Destroyer
                                    Spell Normal
                                    Emblem of Dragon Destroyer

                                      Add 1 "Buster Blader" from your Deck or Graveyard to your hand.


                                      1 cardMagicalized Fusion 1 cardMagicalized Fusion
                                      Magicalized Fusion
                                      Spell Normal
                                      Magicalized Fusion

                                        Fusion Summon 1 Spellcaster Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or GY. You can only activate 1 "Magicalized Fusion" per turn.


                                        1 cardMagician's Salvation 1 cardMagician's Salvation
                                        Magician's Salvation
                                        Spell Field
                                        Magician's Salvation

                                          When this card is activated: You can Set 1 "Eternal Soul" directly from your Deck. If you Normal or Special Summon "Dark Magician" or "Dark Magician Girl" (except during the Damage Step): You can target 1 of those monsters; Special Summon 1 "Dark Magician" or "Dark Magician Girl" from your GY, with a different name than that monster. You can only use this effect of "Magician's Salvation" once per turn. You can only activate 1 "Magician's Salvation" per turn.


                                          1 cardMonster Reborn
                                          1 cardMonster Reborn
                                          Monster Reborn
                                          Spell Normal
                                          Monster Reborn

                                            Target 1 monster in either GY; Special Summon it.




                                            Tag(s):

                                            1 cardPolymerization 1 cardPolymerization
                                            Polymerization
                                            Spell Normal
                                            Polymerization

                                              Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


                                              1 cardReload 1 cardReload
                                              Reload
                                              Spell Quick
                                              Reload

                                                Add all cards in your hand to your Deck and shuffle it. Then draw the same number of cards that you added to your Deck.


                                                1 cardSecrets of Dark Magic 1 cardSecrets of Dark Magic
                                                Secrets of Dark Magic
                                                Spell Quick
                                                Secrets of Dark Magic

                                                  Activate 1 of the following effects. ● Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field, including "Dark Magician" or "Dark Magician Girl", as Fusion Material. ● Ritual Summon 1 Ritual Monster from your hand, by Tributing monsters from your hand or field, including "Dark Magician" or "Dark Magician Girl", whose total Levels equal or exceed the Level of the Ritual Monster.


                                                  1 cardSpell Card "Monster Reborn" 1 cardSpell Card "Monster Reborn"
                                                  Spell Card "Monster Reborn"
                                                  Spell Quick
                                                  Spell Card "Monster Reborn"

                                                    Target 1 monster in either GY; Special Summon it to your field, but for the rest of this turn, it cannot attack and neither player can activate its effects. You can only activate 1 "Spell Card "Monster Reborn"" per turn.


                                                    1 cardSwords of Revealing Light
                                                    1 cardSwords of Revealing Light
                                                    Swords of Revealing Light
                                                    Spell Normal
                                                    Swords of Revealing Light

                                                      After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack.


                                                      1 cardThe Eye of Timaeus 1 cardThe Eye of Timaeus
                                                      The Eye of Timaeus
                                                      Spell Normal
                                                      The Eye of Timaeus

                                                        (This card is also always treated as "Legendary Dragon Timaeus".) Target 1 "Dark Magician" monster you control; Fusion Summon 1 Fusion Monster from your Extra Deck that lists that monster on the field as Fusion Material, using it as the Fusion Material. You can only activate 1 "The Eye of Timaeus" per turn.


                                                        1 cardCall of the Haunted
                                                        1 cardCall of the Haunted
                                                        Call of the Haunted
                                                        Trap Continuous
                                                        Call of the Haunted

                                                          Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.


                                                          1 cardDark Renewal 1 cardDark Renewal
                                                          Dark Renewal
                                                          Trap Normal
                                                          Dark Renewal

                                                            When your opponent Normal or Special Summons a monster(s): Target 1 of those monsters and 1 Spellcaster monster you control; send both monsters to the GY, then you can Special Summon 1 DARK Spellcaster monster from your Deck or GY.


                                                            1 cardEternal Soul 1 cardEternal Soul
                                                            Eternal Soul
                                                            Trap Continuous
                                                            Eternal Soul

                                                              Every "Dark Magician" in your Monster Zone is unaffected by your opponent's card effects. If this face-up card leaves the field: Destroy all monsters you control. You can only use the following effect of "Eternal Soul" once per turn. You can activate 1 of these effects; ● Special Summon 1 "Dark Magician" from your hand or GY. ● Add 1 "Dark Magic Attack" or "Thousand Knives" from your Deck to your hand.


                                                              1 cardLose 1 Turn 1 cardLose 1 Turn
                                                              Lose 1 Turn
                                                              Trap Continuous
                                                              Lose 1 Turn

                                                                Activate this card only if you currently control no Special Summoned monsters. While a monster is face-up on the field, negate its effects during the turn that monster was Special Summoned. If an Effect Monster(s) is Special Summoned in Attack Position: Change it to Defense Position.


                                                                1 cardMagic Cylinder
                                                                1 cardMagic Cylinder
                                                                Magic Cylinder
                                                                Trap Normal
                                                                Magic Cylinder

                                                                  When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK.


                                                                  1 cardMagicians' Combination 1 cardMagicians' Combination
                                                                  Magicians' Combination
                                                                  Trap Continuous
                                                                  Magicians' Combination

                                                                    Once per turn, when a card or effect is activated (except during the Damage Step): You can Tribute 1 "Dark Magician" or 1 "Dark Magician Girl"; Special Summon 1 "Dark Magician" or 1 "Dark Magician Girl" from your hand or GY, with a different name from the Tributed monster, and if you do, negate that activated effect. If this face-up card is sent from the Spell & Trap Zone to the GY: You can destroy 1 card on the field.


                                                                    1 cardMirror Force
                                                                    1 cardMirror Force
                                                                    Mirror Force
                                                                    Trap Normal
                                                                    Mirror Force

                                                                      When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                                                                      1 cardSpellbinding Circle 1 cardSpellbinding Circle
                                                                      Spellbinding Circle
                                                                      Trap Continuous
                                                                      Spellbinding Circle

                                                                        Activate this card by targeting 1 monster your opponent controls; it cannot attack or change its battle position. When that monster is destroyed, destroy this card.


                                                                        1 cardTrap Jammer 1 cardTrap Jammer
                                                                        Trap Jammer
                                                                        Trap Counter
                                                                        Trap Jammer

                                                                          When your opponent activates a Trap Card during the Battle Phase: Negate the activation, and if you do, destroy it.


                                                                          1 cardAmulet Dragon 1 cardAmulet Dragon
                                                                          Amulet Dragon
                                                                          DARK 8
                                                                          Amulet Dragon
                                                                          • ATK:

                                                                          • 2900

                                                                          • DEF:

                                                                          • 2500


                                                                          "Dark Magician" + 1 Dragon monster Must be Fusion Summoned with the above Fusion Materials or with "The Eye of Timaeus". If this card is Special Summoned: Target any number of Spells in any GY(s) (min.1); banish those targets, and if you do, this card gains 100 ATK for each card banished by this effect. If this card is destroyed: You can target 1 Spellcaster monster in your GY; Special Summon that target.


                                                                          1 cardArcana Knight Joker 1 cardArcana Knight Joker
                                                                          Arcana Knight Joker
                                                                          LIGHT 9
                                                                          Arcana Knight Joker
                                                                          • ATK:

                                                                          • 3800

                                                                          • DEF:

                                                                          • 2500


                                                                          "Queen's Knight" + "Jack's Knight" + "King's Knight" A Fusion Summon of this card can only be done with the above materials. Once per turn, when a Spell/Trap Card, or monster effect, is activated that targets this face-up card on the field (Quick Effect): You can discard the same type of card (Monster, Spell, or Trap); negate the effect.


                                                                          1 cardDark Magician the Dragon Knight 1 cardDark Magician the Dragon Knight
                                                                          Dark Magician the Dragon Knight
                                                                          DARK 8
                                                                          Dark Magician the Dragon Knight
                                                                          • ATK:

                                                                          • 3000

                                                                          • DEF:

                                                                          • 2500


                                                                          "Dark Magician" + 1 Dragon monster This card's name becomes "Dark Magician" while on the field or in the GY. Your opponent cannot target Spells/Traps you control with card effects, also they cannot be destroyed by your opponent's card effects.


                                                                          1 cardDark Paladin 1 cardDark Paladin
                                                                          Dark Paladin
                                                                          DARK 8
                                                                          Dark Paladin
                                                                          • ATK:

                                                                          • 2900

                                                                          • DEF:

                                                                          • 2400


                                                                          "Dark Magician" + "Buster Blader" Must be Fusion Summoned. When a Spell Card is activated (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect. Gains 500 ATK for each Dragon monster on the field and in the GY.


                                                                          1 cardDragon Knight Draco-Equiste 1 cardDragon Knight Draco-Equiste
                                                                          Dragon Knight Draco-Equiste
                                                                          WIND 10
                                                                          Dragon Knight Draco-Equiste
                                                                          • ATK:

                                                                          • 3200

                                                                          • DEF:

                                                                          • 2000


                                                                          1 Dragon-Type Synchro Monster + 1 Warrior-Type monster Must first be Fusion Summoned. Once per turn: You can target 1 Dragon-Type Synchro Monster in the Graveyard; banish that target, and if you do, until the End Phase, this card's name becomes that monster's, and replace this effect with that monster's original effects. While this card is in Attack Position, your opponent takes any effect damage you would have taken from their card effects, instead.


                                                                          1 cardGaia the Dragon Champion 1 cardGaia the Dragon Champion
                                                                          Gaia the Dragon Champion
                                                                          WIND 7
                                                                          Gaia the Dragon Champion
                                                                          • ATK:

                                                                          • 2600

                                                                          • DEF:

                                                                          • 2100


                                                                          "Gaia The Fierce Knight" + "Curse of Dragon"


                                                                          1 cardMaster of Chaos 1 cardMaster of Chaos
                                                                          Master of Chaos
                                                                          DARK 8
                                                                          Master of Chaos
                                                                          • ATK:

                                                                          • 3000

                                                                          • DEF:

                                                                          • 2500


                                                                          "Dark Magician" + 1 "Chaos" or "Black Luster Soldier" Ritual Monster If this card is Fusion Summoned: You can target 1 LIGHT or DARK monster in your GY; Special Summon it. You can Tribute 1 LIGHT and 1 DARK monster; banish all monsters your opponent controls. If this Fusion Summoned card is destroyed by battle or card effect: You can target 1 Spell in your GY; add it to your hand. You can only use each effect of "Master of Chaos" once per turn.


                                                                          1 cardQuintet Magician 1 cardQuintet Magician
                                                                          Quintet Magician
                                                                          DARK 12
                                                                          Quintet Magician
                                                                          • ATK:

                                                                          • 4500

                                                                          • DEF:

                                                                          • 4500


                                                                          5 Spellcaster monsters Must be Fusion Summoned. If this card is Fusion Summoned using 5 Spellcaster monsters with different names: You can destroy all cards your opponent controls. This face-up card on the field cannot be Tributed, nor used as Fusion Material, also it cannot be destroyed by card effects.


                                                                          1 cardBlack Rose Dragon 1 cardBlack Rose Dragon
                                                                          Black Rose Dragon
                                                                          FIRE 7
                                                                          Black Rose Dragon
                                                                          • ATK:

                                                                          • 2400

                                                                          • DEF:

                                                                          • 1800


                                                                          1 Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant monster from your GY, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.


                                                                          1 cardSeven Swords Warrior 1 cardSeven Swords Warrior
                                                                          Seven Swords Warrior
                                                                          EARTH 7
                                                                          Seven Swords Warrior
                                                                          • ATK:

                                                                          • 2300

                                                                          • DEF:

                                                                          • 1800


                                                                          1 Tuner + 1 or more non-Tuner monsters Once per turn, when an Equip Card is equipped to this card: Inflict 800 damage to your opponent. Once per turn: You can target 1 Equip Card equipped to this card; send it to the Graveyard. When an Equip Card equipped to this card is sent to the Graveyard (except during the Damage Step): You can target 1 face-up monster your opponent controls; destroy that target.


                                                                          1 cardStardust Dragon 1 cardStardust Dragon
                                                                          Stardust Dragon
                                                                          WIND 8
                                                                          Stardust Dragon
                                                                          • ATK:

                                                                          • 2500

                                                                          • DEF:

                                                                          • 2000


                                                                          1 Tuner + 1+ non-Tuner monsters When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY.


                                                                          1 cardStardust Spark Dragon 1 cardStardust Spark Dragon
                                                                          Stardust Spark Dragon
                                                                          LIGHT 8
                                                                          Stardust Spark Dragon
                                                                          • ATK:

                                                                          • 2500

                                                                          • DEF:

                                                                          • 2000


                                                                          1 Tuner + 1+ non-Tuner monsters Once per turn (Quick Effect): You can target 1 face-up card you control; once during this turn, it cannot be destroyed by battle or card effects.


                                                                          1 cardT.G. Hyper Librarian
                                                                          1 cardT.G. Hyper Librarian
                                                                          T.G. Hyper Librarian
                                                                          DARK 5
                                                                          T.G. Hyper Librarian
                                                                          • ATK:

                                                                          • 2400

                                                                          • DEF:

                                                                          • 1800


                                                                          1 Tuner + 1+ non-Tuner monsters If a monster is Synchro Summoned: Draw 1 card. This card must be face-up on the field to activate and to resolve this effect.



                                                                          GAIA THE FIERCE KNIGHT Decks in TCG








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